To successfully stimulate a multimedia educational environment in an arts program there is a need to strengthen understanding of the software in the information age. This project would guide and encourage access to the Internet and the information environment. The possibilities of technologies such as CD-Roms and software programs as effective tools in a multimedia arts education would be explored. Also, as there will be a deep connection in the next generation between businesses and the world of computers, multimedia and the internet, the Digital Bauhaus project will determine the best way of helping students understand this link.
The topics to be developed will enhance and reflect the skills and expertise, and will be oriented to:
1. Promote research in non-linear digital media and cultural data-base management
2. Combine video and teleconferencing with on-line exchanges for educational purposes
3. Give training and conduct workshops in handling new technologies to allow exploration and experimentation in new directions in communication and art (i.e web and other network architecture, VR, Quick-Time VR, JAVA, alphaworlds etc...)
4. Develop "imagineering" to promote and support the collaborative work of artists, engineers and technicians on new interfaces for interactive media
The Research Centre for Media Aesthetics was created in 1996, at the Kyoto University of Art and Design to focus on the study of traditional and modern Japanese Aesthetics in culture, architecture and design, with a special emphasis on new media. Its specific mandate is to facilitate access
to cultural goods and services in digital form. As such it has access to qualified staff, comprised of students, artists and programmers who benefit from high level processing equipment.
ABOUT specifically
Founded in 1996, Research Center for Media Aesthetics, at The Kyoto University of Art and Design, has several programs to achieve its goals, and has been able to gather a new generation of young Japanese artists (most of them with national or international recognition) who work, research and create in its 5 workshops:
a) Digital Graphic Workshop (Mac platform connected to an Iris printer, Hi-end Scanner, )
b) Moving Images Workshop (Mac, PC platforms, and sophisticated post-production equipments)
c) Interactive Media Workshop (Mac and PC platforms, CD-ROMs recording)
d) QuickTime VR Workshop (Mac platforms ). The results are then revealed to the public through art-exhibitions or video series, conferences, artistic exchanges and CD-ROMs.
e) WWW Workshop (Mac, PC platforms, Sun Workstation, SGI Indigo). Web contents
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