Accessible Design of Consumer Products

SECTION 2: INPUT / CONTROLS. Includes keyboards and all other means of communicating to the device

Maximize the number of people who can ...


I-1. Maximize the number of people who can ... reach the controls.

Problem:

Controls, keyboards, etc. may be unreachable or unusable.

Examples:

Design Options and Ideas to Consider:

Additional Information:


Figure I-1-a: Eye level anthropometrics. (Jones M.L. 1978)

Note: These are for an "average" woman in a wheelchair. Children and people with dwarfism would not have this reach or height. Also people with weakness caused by ALS, MS, MD and other impairments would have more limited reach.

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Figure I-1-b: Normal placement of stove controls poses serious reach and safety problems for individuals who are very short or in a wheelchair.


I-2. Maximize the number of people who can ... find the individual controls/keys if they can't see them.

Problem:

People with visual impairments may be unable to find controls.

Examples:

Design Options and Ideas to Consider:

Additional Information:


Description of figure(s) in D-tag D Keypad on which edge views below are based.

Figure I-2-a: The shape of a key or button can have a significant effect on people's ability to accurately locate (and operate) it.

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A flat membrane or glass keypad provides no tactile indication as to where the keys are, even if you memorize the arrangement.

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Providing a slight raised lip around the keys allows their location to be discerned easily by touch. The ridge around the key also helps prevent slipping off of the key when using a mouthstick, reacher, etc. to press the keys.

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Raised bumps are tactilely discernable but it is harder to press the key without slipping off, particularly if you are using a mouthstick, reacher or other manipulative aid.

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Raised keys with indents provide better feedback then just indents (as in example above) especially if the keys have different shapes or textures which correspond to their function.

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Using indentations or hollows on the touchpad provides most of the advantage of ridges but is easier to clean. Hollows can be the same size as the key or of a consistent small circular size centered on the keys. Shallow edges such as those on the left button are harder to sense with fingers than the sharper curve of the middle button.


INSTRUCTIONS: For each keyboard below,visually locate the key on the right hand keyboard that corresponds to the marked key on the left. Note the increase in speed and accuracy when landmarks (nibs or breaks in the key patterns) are provided.

First keyboard: No landmarks except edges of keyboard.

Second keyboard: Nibs on keys used as landmarks.

Third keyboard: No landmarks

Fourth keyboard: Spacing used to provide landmarks.

Fifth keyboard: No landmarks

Sixth keyboard: Color or shading used to create landmarks.

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Figure I-2-b: Quick self-demonstration of the impact of landmarks on key-finding by people who cannot see labels on a key due to blindness or very low vision.


[Insert Blurred TV Control Panel Photo Here]
(Photo courtesy of John Ward) D

Figure I-2-c: Low Vision (blurred) View of a Television Control Panel

What button would you push to change the channel?

This television's control panel is undecipherable to people with low vision due to the layout, positioning of the channel vs volume controls (the buttons next to the channel display do not control the channel selection... they are the volume control buttons.), the use of abbreviations, the low contrast of the on/off switch and lack of a door to cover up the seldom used and confusing setup controls at the bottom. See Figure I-6-a for a drawing of this control panel (Answer: the channel control buttons are the two white triangles in the upper right, next to the on/off switch.)


O-4 and O-6 for related guidelines for output/displays.

Additional Information:


I-4. Maximize the number of people who can ... determine the status or setting of the controls if they can't see them.

Problem:

Determination of control status or setting may depend solely on vision.

Example:

Design Options and Ideas to Consider:

Additional Information:


Figure I-4-a: The design of a knob can greatly affect its usability by people with low vision or blindness. D

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  • No non-visual indication of setting. If vision blurred you cannot tell setting .
  • Difficult to put large print or braille labels on knob
  • (Also harder to grasp and requires twisting motion)
  • Highly visible raised pointer
  • Instant tactile indication of orientation allows setting to be read even if user is blind.
  • Easy to put larger print or braille labels on back panel.
  • Use of detents (large and small) can facilitate inter-numeral settings.
  • Black base disk provides high contrast and helps in control location/orientation on panel.
  • (Design is also easy to grasp and can be turned by pushing the point around - no twisting if the knob turns freely enough)

FOR EXAMPLE: What are the settings of the knobs below?

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Figure I-4-b: Knob design can have substantial effect on usability by people who are blind.

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POOR: round smooth knob; no tactile orientation cue.

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BETTER: has tactile orientation cue but user has to feel around to find it.

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BETTER: orientation cue is less ambiguous. However the user must still feel the ends to be sure which is the pointer end.

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BEST: has tactile orientation cue which is unambiguous and can be felt immediately upon grasping knob.


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Figure I-4-c: Sliding controls can be read but are more difficult since the person must find the slider and both ends of the range and then judge the ratio. Raised numbers would help.


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Figure I-4-d: Keypads allow direct and accurate setting of controls even if the person has no sight. However, this type of input is usually used with a digital display which would be inaccessible without a voice output option. Large high contrast numbers are helpful for low vision. A standard keypad layout is important.


I-5. Maximize the number of people who can ... physically operate controls and other input mechanisms.

Problem:

Controls (or other input mechanisms) may be difficult or impossible for those with physical disabilities to operate effectively.

Examples:

Design Options and Ideas to Consider:

Additional Information:

Comments on some common types of controls: (controls towards top of list are generally more accessible)

NOTE: Some diseases such as diabetes and "white finger" can cause loss of sensation in the fingertips. Therefore, controls that are dependant on tactile feedback should not rely on fine tactile sensation.



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Figure I-5-a: Individuals with arthritis, artificial hands, hooks, disabilities which restrict wrist rotation, or disabilities which cause weakness, have difficulty with knobs or controls that require twisting. Also difficult for people with loss of upper body strength, range of motion and flexibility as is common with elderly persons. Really should be avoided in bathrooms where soap and water create slippery environment. (Lever handles, now required in many building codes, facilitate access.)


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Figure I-5-b: Concave and non-slip buttons facilitate the use of manipulation devices, artificial hands, hooks and mouthsticks. This is especially true where pressure is required.


I-6. Maximize the number of people who can ... understand how to operate controls and other input mechanisms.

Problem:

The layout, labeling or method of operating controls and other input mechanisms can be confusing or unclear.

Examples:

Design Options and Ideas to Consider:

Reducing the number of controls.

Simplify the controls.

Making labels easy to understand.

Reducing, eliminating or providing cues for sequences.

Building on users' experiences (make the similarity obvious).

Additional Information:

Type 1 and 2 are obviously the most desirable especially for devices used in public places or devices which are seldom used. Type 3 or 4 may have to be used for some applications and more involved or specialized personal devices. Learning the meaning of the symbols would then have to take place in order to learn the operation of the device.

Figure I-6-a: This actual television control panel illustrates poor ergonomic design which would make the Television difficult to use for everyone, but particularly those with sensory and cognitive limitations. (See Figure I-2-c for a low vision look at this control panel)

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(all legends, capitalizations, etc., are exactly the same as real panel)


I-7. Maximize the number of people who can ... connect special alternative input devices.

Problem:

Standard controls (or other input mechanisms) cannot be made accessible for all of those with severe impairments.

Examples:

Design Options and Ideas to Consider:

Additional Information:


Figure I-7-a: By building a special "SerialKeys" option into a computers operating system software it is possible for users who cannot use the standard keyboard and mouse to create "authentic" keystrokes and mouse movements by sending signals into the computer's standard serial port. This would allow these individuals to access the computer and all of its software.

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Figure I-7-b: An infra-red bidirectional link could provide a low cost environment and vandal resistant mechanism for connecting assistive devices to information, control and transaction terminals.

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Individuals who are blind or unable to read the displayed information (as the individual on the left) could use an assistive device to have information presented in auditory or tactile (braille) form and to provide input to the terminal.

Individuals who are unable to operate the standard controls (as the individual on the right) could use an assistive device to control the terminal using an input system they can control (eyegaze, sip&puff, single switch scanning, etc.)


Figure I-7-c: An infra-red link could provide a more effective way for people with movement limitations to operate automatic "disability access" doors, and for people with vision limitations to operate and monitor the progress of elevators and other public access mechanisms.

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People who can drive their chairs but not operate the "disability access" push plates could open the doors with signals from their assistive devices. Similar ability to access and operate security keypads and other control panels in a persons environment would significantly decrease their dependence.

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Individuals who cannot reach up and operate controls could operate them through their assistive devices.

The same infrared link could also provide information on the current floor number to people who are blind.


INPUT& CONTROL EXAMPLES: INTEGRATING THE GUIDELINES

Creating accessible input and control mechanisms that facilitate use by all people, particularly those with multiple disabilities requires careful balancing of the considerations. Below are some examples that demonstrate controls that integrate cross disability considerations in their design. Others will be added as the guidelines evolve. In some cases the design has more features than are necessary or has redundant features in order to demonstrate different possible combinations.

EXAMPLE 1: Wisconsin #1 Knot

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EXAMPLE 2

Poor Design

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Better Design

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