Multimedia Applications |
Objectives
This experiment is intended for creating diversified multimedia applications such as News on Demand, remote medicine, and online shopping.
Experimental Network Image
Standard for circuits provided | Several speeds (156Mbit/s maximum) will be provided according to applications (Two types of test lines are used: ATM and IP routing types.) |
Participants in joint tests | Information Providers and many others, aiming at the development of new applications (111 systems) |
Testing areas | Sapporo, Sendai, Tokyo, Nagano, Kanazawa, Nagoya, Osaka, Hiroshima, Matsuyama, and Fukuoka (10 cities where network terminal equipments are located) |
Testing period | From April 1995 to the end of March 1997 (planned) |
Major Applications Subject to General-Use Multimedia Network Service Experiment
Scope | Application name | Contents of Experiment |
Entertainment | Multiuser network game | Allows multiple players to participate in a network game accessed through monitor devices. |
Amusement on demand | Provides customers with entertainment information, resort information, and video software such as latest movies online from the remote center at the customers' requests. | |
Newspaper, publishing, broadcasting, advertisement | News on demand | Distributes composite news including voice and sound, still images, and motion pictures using an image database. |
Books on demand | Provides customers, at their requests, with desired books printed as required and multimedia books containing information which cannot be provided by paper media. | |
TV-CF on demand | Distributes TV-CF material and investigation data collected in a database online to the advertising agency and client company. | |
Electronic publishing | Interconnects the material and editing centers to construct an electronic publishing network for effective editing and processing. | |
Medicine | Remote medicine | Provides general medical practitioner and in-house medical doctors with medical information using a multimedia database and remote diagnostic aids by special doctors. |
Welfare | Video production assistance | Connects physically handicapped persons with experts to help them perform artistic activities and video production by using video information. |
Remote dactylology | Assists visiting customers who have a hearing or speech disorder with the remote staff familiar with the finger language through a multimedia device in place of sales personnel in the shop. | |
Education | Remote education | Gives a person-to-person course of lectures by the remote instructor and establishes a chair using a multimedia database for the virtual class over the network. |
Collaboration | Provides virtual space which allows children to prepare and present electronic newspapers collaboratively using motion picture transfer and remote collaboration support techniques. | |
Hobbies and culture | Remote culture course | Gives a culture class for subjects such as music in interaction with the remote instructor using audio and video information. |
Network art | Develops artistical representations by means of multimedia and ultra-high-speed network. | |
Life and consumption | Online shopping | Enables catalog sales by allowing the monitor device in each area to access the commodity database consisting of video and audio information. |
Remote consultation | Connects the customer service window in each area with a specialist in the head office, allowing close consultation using video and audio. | |
Multimedia showroom | Interconnects the showroom in each area with the multimedia database, allowing commodity information to be searched and displayed in real time using video and audio. | |
Local life information | Provides audio and video information on local life and administration, which has been collected as a multimedia database. | |
Sales, development, and production | Sales promotion information | Provides leaflets, catalogs, and commodity information required for sales activities, which have been collected as a multimedia database. |
Design collaboration | Enables group work to be performed in real time between the head office and branches or between partner companies by getting the full benefit of audio, video, and CG. | |
Product development collaboration | Allows remote product development points to share text, graphics, video, still image, and motion picture data for collaboration, for example, in deciding specifications. | |
Remote supervision and control | Enabled centralized remote supervision in the supervisory center for security of factory facilities or unattended buildings, allowing remote control to be conducted as required. |