Using specially-designed software, the player literally "drives" through a piece of music in one of three Harmonic Driving units. Like playing a traditional video game, the user negotiates onrushing paths and trajectories on a video screen, using a specially designed, spring-mounted steering column that measures turn and tilt and bend. Branches in the road - signaled by blue and orange barber poles - cause the music to become "cooler" or "hotter," and the player's micro-steering - whether rhythmic and precise or sinuous and meandering - makes the music become sharp-edged or atmospheric. Both path and music are updated on the fly as the player makes choices, and the consistency of these choices - or "conviction of the interpretation," if you will - is rewarded by a skill rating at the end of the run/piece.
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